Set namespace on vault client if VAULT_NAMESPACE env is set (#6867)

This commit is contained in:
poornas
2018-11-27 14:42:32 -08:00
committed by kannappanr
parent b65cf281fd
commit 45bb11e020
25 changed files with 649 additions and 204 deletions
+14
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package consts
const (
// ExpirationRestoreWorkerCount specifies the number of workers to use while
// restoring leases into the expiration manager
ExpirationRestoreWorkerCount = 64
// NamespaceHeaderName is the header set to specify which namespace the
// request is indented for.
NamespaceHeaderName = "X-Vault-Namespace"
// AuthHeaderName is the name of the header containing the token.
AuthHeaderName = "X-Vault-Token"
)
+16
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package consts
import "errors"
var (
// ErrSealed is returned if an operation is performed on a sealed barrier.
// No operation is expected to succeed before unsealing
ErrSealed = errors.New("Vault is sealed")
// ErrStandby is returned if an operation is performed on a standby Vault.
// No operation is expected to succeed until active.
ErrStandby = errors.New("Vault is in standby mode")
// Used when .. is used in a path
ErrPathContainsParentReferences = errors.New("path cannot contain parent references")
)
+59
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package consts
import "fmt"
var PluginTypes = []PluginType{
PluginTypeUnknown,
PluginTypeCredential,
PluginTypeDatabase,
PluginTypeSecrets,
}
type PluginType uint32
// This is a list of PluginTypes used by Vault.
// If we need to add any in the future, it would
// be best to add them to the _end_ of the list below
// because they resolve to incrementing numbers,
// which may be saved in state somewhere. Thus if
// the name for one of those numbers changed because
// a value were added to the middle, that could cause
// the wrong plugin types to be read from storage
// for a given underlying number. Example of the problem
// here: https://play.golang.org/p/YAaPw5ww3er
const (
PluginTypeUnknown PluginType = iota
PluginTypeCredential
PluginTypeDatabase
PluginTypeSecrets
)
func (p PluginType) String() string {
switch p {
case PluginTypeUnknown:
return "unknown"
case PluginTypeCredential:
return "auth"
case PluginTypeDatabase:
return "database"
case PluginTypeSecrets:
return "secret"
default:
return "unsupported"
}
}
func ParsePluginType(pluginType string) (PluginType, error) {
switch pluginType {
case "unknown":
return PluginTypeUnknown, nil
case "auth":
return PluginTypeCredential, nil
case "database":
return PluginTypeDatabase, nil
case "secret":
return PluginTypeSecrets, nil
default:
return PluginTypeUnknown, fmt.Errorf("%q is not a supported plugin type", pluginType)
}
}
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package consts
import "time"
type ReplicationState uint32
var ReplicationStaleReadTimeout = 2 * time.Second
const (
_ ReplicationState = iota
OldReplicationPrimary
OldReplicationSecondary
OldReplicationBootstrapping
// Don't add anything here. Adding anything to this Old block would cause
// the rest of the values to change below. This was done originally to
// ensure no overlap between old and new values.
ReplicationUnknown ReplicationState = 0
ReplicationPerformancePrimary ReplicationState = 1 << iota
ReplicationPerformanceSecondary
OldSplitReplicationBootstrapping
ReplicationDRPrimary
ReplicationDRSecondary
ReplicationPerformanceBootstrapping
ReplicationDRBootstrapping
ReplicationPerformanceDisabled
ReplicationDRDisabled
ReplicationPerformanceStandby
)
func (r ReplicationState) string() string {
switch r {
case ReplicationPerformanceSecondary:
return "secondary"
case ReplicationPerformancePrimary:
return "primary"
case ReplicationPerformanceBootstrapping:
return "bootstrapping"
case ReplicationPerformanceDisabled:
return "disabled"
case ReplicationDRPrimary:
return "primary"
case ReplicationDRSecondary:
return "secondary"
case ReplicationDRBootstrapping:
return "bootstrapping"
case ReplicationDRDisabled:
return "disabled"
}
return "unknown"
}
func (r ReplicationState) GetDRString() string {
switch {
case r.HasState(ReplicationDRBootstrapping):
return ReplicationDRBootstrapping.string()
case r.HasState(ReplicationDRPrimary):
return ReplicationDRPrimary.string()
case r.HasState(ReplicationDRSecondary):
return ReplicationDRSecondary.string()
case r.HasState(ReplicationDRDisabled):
return ReplicationDRDisabled.string()
default:
return "unknown"
}
}
func (r ReplicationState) GetPerformanceString() string {
switch {
case r.HasState(ReplicationPerformanceBootstrapping):
return ReplicationPerformanceBootstrapping.string()
case r.HasState(ReplicationPerformancePrimary):
return ReplicationPerformancePrimary.string()
case r.HasState(ReplicationPerformanceSecondary):
return ReplicationPerformanceSecondary.string()
case r.HasState(ReplicationPerformanceDisabled):
return ReplicationPerformanceDisabled.string()
default:
return "unknown"
}
}
func (r ReplicationState) HasState(flag ReplicationState) bool { return r&flag != 0 }
func (r *ReplicationState) AddState(flag ReplicationState) { *r |= flag }
func (r *ReplicationState) ClearState(flag ReplicationState) { *r &= ^flag }
func (r *ReplicationState) ToggleState(flag ReplicationState) { *r ^= flag }