Persist offline mqtt events in the queueDir and replay (#7037)

This commit is contained in:
Praveen raj Mani
2019-01-14 12:39:00 +05:30
committed by Harshavardhana
parent 8757c963ba
commit 6571641735
27 changed files with 1507 additions and 265 deletions
+30 -66
View File
@@ -16,87 +16,51 @@ package mqtt
import (
"errors"
"sync/atomic"
"time"
"github.com/eclipse/paho.mqtt.golang/packets"
)
func keepalive(c *client) {
defer c.workers.Done()
DEBUG.Println(PNG, "keepalive starting")
var checkInterval int64
var pingSent time.Time
receiveInterval := c.options.KeepAlive + (1 * time.Second)
pingTimer := timer{Timer: time.NewTimer(c.options.KeepAlive)}
receiveTimer := timer{Timer: time.NewTimer(receiveInterval)}
pingRespTimer := timer{Timer: time.NewTimer(c.options.PingTimeout)}
if c.options.KeepAlive > 10 {
checkInterval = 5
} else {
checkInterval = c.options.KeepAlive / 2
}
pingRespTimer.Stop()
intervalTicker := time.NewTicker(time.Duration(checkInterval * int64(time.Second)))
defer intervalTicker.Stop()
for {
select {
case <-c.stop:
DEBUG.Println(PNG, "keepalive stopped")
c.workers.Done()
return
case <-pingTimer.C:
sendPing(&pingTimer, &pingRespTimer, c)
case <-c.keepaliveReset:
DEBUG.Println(NET, "resetting ping timer")
pingTimer.Reset(c.options.KeepAlive)
case <-c.pingResp:
DEBUG.Println(NET, "resetting ping timeout timer")
pingRespTimer.Stop()
pingTimer.Reset(c.options.KeepAlive)
receiveTimer.Reset(receiveInterval)
case <-c.packetResp:
DEBUG.Println(NET, "resetting receive timer")
receiveTimer.Reset(receiveInterval)
case <-receiveTimer.C:
receiveTimer.SetRead(true)
receiveTimer.Reset(receiveInterval)
sendPing(&pingTimer, &pingRespTimer, c)
case <-pingRespTimer.C:
pingRespTimer.SetRead(true)
CRITICAL.Println(PNG, "pingresp not received, disconnecting")
c.workers.Done()
c.internalConnLost(errors.New("pingresp not received, disconnecting"))
pingTimer.Stop()
return
case <-intervalTicker.C:
DEBUG.Println(PNG, "ping check", time.Now().Unix()-atomic.LoadInt64(&c.lastSent))
if time.Now().Unix()-atomic.LoadInt64(&c.lastSent) >= c.options.KeepAlive || time.Now().Unix()-atomic.LoadInt64(&c.lastReceived) >= c.options.KeepAlive {
if atomic.LoadInt32(&c.pingOutstanding) == 0 {
DEBUG.Println(PNG, "keepalive sending ping")
ping := packets.NewControlPacket(packets.Pingreq).(*packets.PingreqPacket)
//We don't want to wait behind large messages being sent, the Write call
//will block until it it able to send the packet.
atomic.StoreInt32(&c.pingOutstanding, 1)
ping.Write(c.conn)
atomic.StoreInt64(&c.lastSent, time.Now().Unix())
pingSent = time.Now()
}
}
if atomic.LoadInt32(&c.pingOutstanding) > 0 && time.Now().Sub(pingSent) >= c.options.PingTimeout {
CRITICAL.Println(PNG, "pingresp not received, disconnecting")
c.errors <- errors.New("pingresp not received, disconnecting")
return
}
}
}
}
type timer struct {
*time.Timer
readFrom bool
}
func (t *timer) SetRead(v bool) {
t.readFrom = v
}
func (t *timer) Stop() bool {
defer t.SetRead(true)
if !t.Timer.Stop() && !t.readFrom {
<-t.C
return false
}
return true
}
func (t *timer) Reset(d time.Duration) bool {
defer t.SetRead(false)
t.Stop()
return t.Timer.Reset(d)
}
func sendPing(pt *timer, rt *timer, c *client) {
pt.SetRead(true)
DEBUG.Println(PNG, "keepalive sending ping")
ping := packets.NewControlPacket(packets.Pingreq).(*packets.PingreqPacket)
//We don't want to wait behind large messages being sent, the Write call
//will block until it it able to send the packet.
ping.Write(c.conn)
rt.Reset(c.options.PingTimeout)
}