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fix: handle concurrent lockers with multiple optimizations (#10640)
- select lockers which are non-local and online to have affinity towards remote servers for lock contention - optimize lock retry interval to avoid sending too many messages during lock contention, reduces average CPU usage as well - if bucket is not set, when deleteObject fails make sure setPutObjHeaders() honors lifecycle only if bucket name is set. - fix top locks to list out always the oldest lockers always, avoid getting bogged down into map's unordered nature.
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@@ -54,7 +54,7 @@ const (
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var (
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globalCrawlerConfig crawler.Config
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dataCrawlerLeaderLockTimeout = newDynamicTimeout(1*time.Minute, 30*time.Second)
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dataCrawlerLeaderLockTimeout = newDynamicTimeout(30*time.Second, 10*time.Second)
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)
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// initDataCrawler will start the crawler unless disabled.
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