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fix: handle concurrent lockers with multiple optimizations (#10640)
- select lockers which are non-local and online to have affinity towards remote servers for lock contention - optimize lock retry interval to avoid sending too many messages during lock contention, reduces average CPU usage as well - if bucket is not set, when deleteObject fails make sure setPutObjHeaders() honors lifecycle only if bucket name is set. - fix top locks to list out always the oldest lockers always, avoid getting bogged down into map's unordered nature.
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@@ -568,6 +568,7 @@ func (z *erasureZones) DeleteObject(ctx context.Context, bucket string, object s
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break
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}
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}
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return objInfo, err
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}
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