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fix: rename remaining zone -> pool (#11231)
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+6
-6
@@ -196,7 +196,7 @@ func NewEndpoint(arg string) (ep Endpoint, e error) {
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}, nil
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}
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// ZoneEndpoints represent endpoints in a given zone
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// ZoneEndpoints represent endpoints in a given pool
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// along with its setCount and setDriveCount.
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type ZoneEndpoints struct {
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SetCount int
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@@ -207,8 +207,8 @@ type ZoneEndpoints struct {
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// EndpointServerPools - list of list of endpoints
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type EndpointServerPools []ZoneEndpoints
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// GetLocalZoneIdx returns the zone which endpoint belongs to locally.
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// if ep is remote this code will return -1 zoneIndex
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// GetLocalZoneIdx returns the pool which endpoint belongs to locally.
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// if ep is remote this code will return -1 poolIndex
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func (l EndpointServerPools) GetLocalZoneIdx(ep Endpoint) int {
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for i, zep := range l {
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for _, cep := range zep.Endpoints {
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@@ -222,7 +222,7 @@ func (l EndpointServerPools) GetLocalZoneIdx(ep Endpoint) int {
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return -1
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}
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// Add add zone endpoints
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// Add add pool endpoints
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func (l *EndpointServerPools) Add(zeps ZoneEndpoints) error {
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existSet := set.NewStringSet()
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for _, zep := range *l {
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@@ -478,8 +478,8 @@ func (endpoints Endpoints) UpdateIsLocal(foundPrevLocal bool) error {
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// participate atleast one disk and be local.
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//
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// In special cases for replica set with expanded
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// zone setups we need to make sure to provide
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// value of foundPrevLocal from zone1 if we already
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// pool setups we need to make sure to provide
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// value of foundPrevLocal from pool1 if we already
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// found a local setup. Only if we haven't found
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// previous local we continue to wait to look for
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// atleast one local.
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