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avoid locks for internal and invalid buckets in MakeBucket() (#16302)
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@@ -35,7 +35,7 @@ func runPutObjectBenchmark(b *testing.B, obj ObjectLayer, objSize int) {
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// obtains random bucket name.
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bucket := getRandomBucketName()
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// create bucket.
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err = obj.MakeBucketWithLocation(context.Background(), bucket, MakeBucketOptions{})
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err = obj.MakeBucket(context.Background(), bucket, MakeBucketOptions{})
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if err != nil {
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b.Fatal(err)
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}
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@@ -76,7 +76,7 @@ func runPutObjectPartBenchmark(b *testing.B, obj ObjectLayer, partSize int) {
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object := getRandomObjectName()
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// create bucket.
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err = obj.MakeBucketWithLocation(context.Background(), bucket, MakeBucketOptions{})
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err = obj.MakeBucket(context.Background(), bucket, MakeBucketOptions{})
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if err != nil {
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b.Fatal(err)
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}
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@@ -196,7 +196,7 @@ func runPutObjectBenchmarkParallel(b *testing.B, obj ObjectLayer, objSize int) {
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// obtains random bucket name.
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bucket := getRandomBucketName()
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// create bucket.
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err := obj.MakeBucketWithLocation(context.Background(), bucket, MakeBucketOptions{})
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err := obj.MakeBucket(context.Background(), bucket, MakeBucketOptions{})
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if err != nil {
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b.Fatal(err)
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}
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